D3. when it first came out 10 years ago, didn't come with D2R Items an ending. Once you had completed the story, you're finished. There wasn't a incentive to keep playing to become more powerful and further with your experience. D4. we've actually made a huge effort into having a finished game from the start.
Shely Says: I believe what you've stated is extremely important. We know that it's fun to develop your character and discover all these powerful models. And we also think it's vital to have material to test yourself against. Therefore, we've worked hard to broaden the range of tasks. And as Rod mentioned earlier, the game, when you're finished with the campaign you may be at the level of 45 or something.
Your character's levels increase to a hundred Paragon points. In addition, you can access whispers, and you gain access to Nightmare dungeons, other endgame activities we're working on. We'd like you to have a wide variety of things to do. In addition, you've got world tiers that are permitting you to climb the keep.
Check that your challenge remains in line with your character's level. To unlock them it is necessary to prove to complete one dungeon, which will allow you to access more challenging content. This is the idea of creating an item, then building it up to be strong, the next step is to test yourself against a difficulties
Fergusson says: So a Paragon system is what you would use if you played D3 you'll find that Paragon system consisted of sliders that could be used to control a couple of various characteristics of your character. In D4. Paragon is a real board. Think of it as the equivalent of a checkerboard. It's a lot more precise than that, but for the sake of simplicity, imagine a checkerboard, and you must maneuver your way by buy D2R Ladder Items unlocking squares when you move across the board.